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  • Writer's pictureForestWare

Combat System


The combat of Sword Hero will take on a more tactical and visceral role in the Game. As the player, you will be able to possess different weapons to counter different enemy types. The combat itself will force you to pay attention to the position of the enemies and quickly dispatch them when they lower their guard or move in for an attack, allowing you to parry and counter-attack, dealing a deadly blow to weaker enemies.

Each limb and bodypart is separately simulated in the Game, even the player's - allowing for organic flow of the combat. There will be no damage sponges - If you manage to strike a goblin with a 2 meter Sword, you can guess what would happen.

However the world itself struck by fear as ancient Giants roam the land, decimating monsters and humans alike as if they are driven by some otherworldy vendetta no one can understand.


Utilizing your weapons and the environment to force the brutes unaware, you'll be able to mount and climb these enemies to deliver the killing blow by reaching their weak points after the battle on the ground.



















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